Entries in VGDC (2)

Battery Life

Battery Life from Tim Lake on Vimeo.

 

For the Global Game Jam 2011 we used C# in XNA. We used XNA so that we wouldn't have to worry about a lot of the low level technology during development. Our team consisted of two programmers and three artists. We got the game finished within the two day period and I did some polishing up afterward. I also added in the sounds and music.

I created a collision system right away using AABB. Then I generated walls and the floor from tiles. I procedurally generated the walls position and color. We also programmed a procedural background to create a unique feel every time. Our artists exceeded above and beyond the requirements and created foreground objects. We did not have time to put them in during the game jam but I went back and added them in later. I also added a start screen, credits, Xbox controls and let the player replay the game without needing to leave the game. The other programmer spent a lot of time working on the animation of the robot as well as the controls of the robot.

Cathedral

Cathedral from Tim Lake on Vimeo.

Cathedral was inspired by the 2010 Global Game Jam that a group of students from CSUF participated in. Different pairs came up with ideas for a game and presented them to the entire group. After the presentation, we formed groups with ideas that we liked or with students with the skills that we needed. We spent the next two days working on the game. Our group decided to use Game Maker 8 because of how easy it was to make a game with it. None of us had used Game Maker before so we had to quickly learn how to use it. When we tried to follow our design that we had, we encountered a number of problems that we had to work through. By the end of the two days we had the introduction complete, the starting room, and the first level finished.

Click to read more ...